Changelog


------ Changelog ver 0.02:

- added campaign mode:

- victory score and gold (score/100) after finishing a level

- draft cards for deck between levels with card rarities: 70% common, 25% uncommon (some "lines" on card border), 5% rare (lots of "lines" on card border)

- level 1: 3 waves, level 2: 4 waves, level 3(level 1 with 5 waves, just like demo level), level 4(level 2 with 5 waves, just like demo)

- autosave after each level and draft

- for testing purposes, added a "victory" button to pause/esc menu

- renamed "burn tower" to "burn beacon tower"

- added cards:

1. "burn tower"

does 1 damage and applies burn (2)

2. "burn beacon"

increases burn power by 1

3. nerfed "make them burn" to add "burn tower" and "burn beacon" cards to hand rather than "burn beacon tower"

3. Void Strike

Deal 99 damage to a monster. Add a "void" card to your discard

4. void tower

Tower with high attack. When it attacks, add a "void" card to your discard

5. Attack All Tower

Short range tower that deals damage to all monsters in range

------- Changelog ver 0.01j:

- small update to fix the Hero block path to waypoints calculation algorithm bug

- updated hero and ability descriptions

- hero AOE fire ability now has 2 charges

Changelog ver 0.01i:

- fixed the initiation error (hopefully) for those who haven't been able to play do to the "999"/one card that does nothing bug

Please let me know if you are still getting the error!

- fixed new cards not appearing in deck

- added 2nd demo level

- removed "stasis field" card from deck

- added card:

Burn Them All

Increase burn power by 1. Apply burn(2) to all monsters then all monsters take damage equal to "burn stacks*burn power*2"

Changelog ver 0.01h:

- game options autosaved between gaming sessions. As I've gotten autosaves to work, this means when I finally have "deckbuilding" and multiple levels, etc I should be able to save progress :D

- player controlled HERO. Card to summon added to first hand (so opening hand has +1 card)

Changelog ver 0.01g:

Difficulty/game adjustment:

- monsters no longer stop when reaching a waypoint, instead, monster movement is refreshed and monster moves to next waypoint!

- added 5th wave and a portal demon to some waves

- multiple teleporters working

- always start with "Wall Cards" in first hand

Game additions:

- clicking on an enemy will show path to waypoint as well as "preferred movement" for the turn (red line)

- added options to ESC/pause menu

- clicking on some elements will display additional info on top right: non-basic towers, non-basic monsters, firetiles

- added cards: 1. empower tower (increase target tower's power by 50% rounded down)

2. fire arrow (deal 35 damage to monster. Apply burn(2)

Changelog  ver 0.01f:

- added "main menu" with graphics options and game options (difficulty and option to display range when summoning towers)

- ESC key brings up menu rather than quitting the game (why would Unreal make that the default???)

- Towers display damage/power

- Monsters display damage from burn they will take at start of their turn to right of health bar (when they have stacks of burn)

- Tower AI improved slightly. Will no longer target monsters that will die from burn

- click Tower to display/hide it's attack range

- click Monster to display/hide it's "preferred movement" for the turn (where it will try to move, does not take into account stasis fields, etc)

- waypoints are numbered

- click waypoint to view/hide path to that waypoint

- fire displays how many more turns it will be "alive". Setting fire to a tile already on fire will add 4 turns to its "life"

Changelog  ver 0.01e:

- adding "hologram" of tower/wall you are in middle of placing 

- Dragging cards out of hand smoother

- Cancel playing card (right-click when choosing target to cancel)

- placing a wall/tower that blocks monster's path to waypoints not allowed

- minimum number of turns between wave spawn: 3

- fires spread properly

- stacking tile effects now work (i.e. fire + stasis field)

- towers do not activate when no monsters in range

- Defeat detection works

- hiding "end turn" button when not your turn

Changelog  ver 0.01d:

- fixed monsters moving out of play area bug

- fixed summoning towers/walls outside play area bug

- can no longer summon towers/walls on waypoints

- portal demon monster model now carries a "teleporter" above it's head

- portal demon killed while on a waypoint will spawn it's teleporter in an empty space beside the waypoint

- towers and burn towers are now green to help differentiate from monsters until a turret model is made

- increased maximum zoom out distance to view entire level

- added tooltip on mana section

- (hopefully) fixed teleporter not working/not being used when destination portal is valid

- added message when a new monster wave spawns

Files

TDDeckbuilder0.02.zip 693 MB
Aug 28, 2021

Get Turn-based TD Deckbuilder

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