Changelog
------ Changelog ver 0.02:
- added campaign mode:
- victory score and gold (score/100) after finishing a level
- draft cards for deck between levels with card rarities: 70% common, 25% uncommon (some "lines" on card border), 5% rare (lots of "lines" on card border)
- level 1: 3 waves, level 2: 4 waves, level 3(level 1 with 5 waves, just like demo level), level 4(level 2 with 5 waves, just like demo)
- autosave after each level and draft
- for testing purposes, added a "victory" button to pause/esc menu
- renamed "burn tower" to "burn beacon tower"
- added cards:
1. "burn tower"
does 1 damage and applies burn (2)
2. "burn beacon"
increases burn power by 1
3. nerfed "make them burn" to add "burn tower" and "burn beacon" cards to hand rather than "burn beacon tower"
3. Void Strike
Deal 99 damage to a monster. Add a "void" card to your discard
4. void tower
Tower with high attack. When it attacks, add a "void" card to your discard
5. Attack All Tower
Short range tower that deals damage to all monsters in range
------- Changelog ver 0.01j:
- small update to fix the Hero block path to waypoints calculation algorithm bug
- updated hero and ability descriptions
- hero AOE fire ability now has 2 charges
Changelog ver 0.01i:
- fixed the initiation error (hopefully) for those who haven't been able to play do to the "999"/one card that does nothing bug
Please let me know if you are still getting the error!
- fixed new cards not appearing in deck
- added 2nd demo level
- removed "stasis field" card from deck
- added card:
Burn Them All
Increase burn power by 1. Apply burn(2) to all monsters then all monsters take damage equal to "burn stacks*burn power*2"
Changelog ver 0.01h:
- game options autosaved between gaming sessions. As I've gotten autosaves to work, this means when I finally have "deckbuilding" and multiple levels, etc I should be able to save progress :D
- player controlled HERO. Card to summon added to first hand (so opening hand has +1 card)
Changelog ver 0.01g:
Difficulty/game adjustment:
- monsters no longer stop when reaching a waypoint, instead, monster movement is refreshed and monster moves to next waypoint!
- added 5th wave and a portal demon to some waves
- multiple teleporters working
- always start with "Wall Cards" in first hand
Game additions:
- clicking on an enemy will show path to waypoint as well as "preferred movement" for the turn (red line)
- added options to ESC/pause menu
- clicking on some elements will display additional info on top right: non-basic towers, non-basic monsters, firetiles
- added cards: 1. empower tower (increase target tower's power by 50% rounded down)
2. fire arrow (deal 35 damage to monster. Apply burn(2)
Changelog ver 0.01f:
- added "main menu" with graphics options and game options (difficulty and option to display range when summoning towers)
- ESC key brings up menu rather than quitting the game (why would Unreal make that the default???)
- Towers display damage/power
- Monsters display damage from burn they will take at start of their turn to right of health bar (when they have stacks of burn)
- Tower AI improved slightly. Will no longer target monsters that will die from burn
- click Tower to display/hide it's attack range
- click Monster to display/hide it's "preferred movement" for the turn (where it will try to move, does not take into account stasis fields, etc)
- waypoints are numbered
- click waypoint to view/hide path to that waypoint
- fire displays how many more turns it will be "alive". Setting fire to a tile already on fire will add 4 turns to its "life"
Changelog ver 0.01e:
- adding "hologram" of tower/wall you are in middle of placing
- Dragging cards out of hand smoother
- Cancel playing card (right-click when choosing target to cancel)
- placing a wall/tower that blocks monster's path to waypoints not allowed
- minimum number of turns between wave spawn: 3
- fires spread properly
- stacking tile effects now work (i.e. fire + stasis field)
- towers do not activate when no monsters in range
- Defeat detection works
- hiding "end turn" button when not your turn
Changelog ver 0.01d:
- fixed monsters moving out of play area bug
- fixed summoning towers/walls outside play area bug
- can no longer summon towers/walls on waypoints
- portal demon monster model now carries a "teleporter" above it's head
- portal demon killed while on a waypoint will spawn it's teleporter in an empty space beside the waypoint
- towers and burn towers are now green to help differentiate from monsters until a turret model is made
- increased maximum zoom out distance to view entire level
- added tooltip on mana section
- (hopefully) fixed teleporter not working/not being used when destination portal is valid
- added message when a new monster wave spawns
Files
Get Turn-based TD Deckbuilder
Turn-based TD Deckbuilder
Status | Prototype |
Author | phuoclam24 |
Genre | Strategy, Card Game |
Tags | Deck Building, Tower Defense, Turn-based |
More posts
- TutorialAug 28, 2021
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